

When the pieces automatically move around the map following orders, you really should be able to mouse-over them to discover what they were rather than relying on memory. There's some odd control stuff in Medieval II - charging doesn't seem as instinctive as it was in previous versions, and it remains so here. The AI won't satisfy the hardcore, though it does the job well enough in most situations. Seriously, read this againand return to my petulant whining.

In fact, because that's so positive, I'm going to pretty much concentrate entirely on my reservations with extended play - and that they're relatively unreasonable reservations should say much. Everything I said in there is still true, and all good reasons why Total War fans should totally get this. Since our first impressions a month or so back almost morphed into a full review - which is what happens when the preview code is of a full game, and basically fully functional - I'd recommend everyone reading that as well as this. Crusades (set around the third Crusade), Teutonic (last Pagan nation of Lithuania versus German knights), Britannia (the United Kingdom in a highly un-united state - rumble!) and Americas (some day you will find the cities of gold. Where most add-ons give one campaign, this goes for four. With Empire: Total War announced, Kingdoms basically exists to help tide us over until Creative Assembly finish assembling their creation. Especially if you hear it's four kingdoms for fifteen quid from certain online retailers. kind of a total war."Īnd then you'd say yes. There's a pause before a sheepish admission: "Well. What kind of war, you'd ask, noting the hesitation. "I mean, there may be a bit of a war on but." Like - say - what's wrong with it? "Oh, nothing. If someone walked up to you in the pub and offered you control of a country for a fiver, you'd probably have some questions you'd want to ask.
