
These are important things, because can trigger effects fast and because can be equipped with shileds. They are ranged true, but can be 1-handed and are fast. Picking a weapon means 15-30 points already placed but what about pistols? Usually don't take in consideration bows, crossbows or shotguns. Keep in mind it's a great skill for a Dual Wielding build.įor ranged weapons it's simple because only cannons benefit from ranged skills. Supercharge can also help 2-handed weapons but I want to focus the attention about this skill in another sitution. Respectively Heavy Lifting and Supercharge. The engineer has skills that help any melee 2-handed weapon beside the staff ( apparently not true, but it's a bug ), and any melee 1-handed weapon. To avoid this, the thing is simple, don't use that weapon.


I'm on the idea that if you use a weapon, it's a waste not to put points in its related skills.
